"Like writing a screenplay in a tornado, Zero Story Game creates a stage for galvanizing vision and value into story."
In an AVX* story room, producers, writers, actors, directors, editors, and entertainment designers play a narrative design game that launches a new workflow, built for digital cinema.
ZSG players create high level deliverables, moving a project from development to writing, or writing to pre-production.
Whether the goal is fast tracking a realtime event movie, a classic reboot/remake, or launching an original IP, ZSG gamifies
the creative process for
group metabolics.
*AVX = Environment-based Audio Visual teXt Experience.
Jared Suarez ©2020
With a game mechanic based on SW/ER/VE, a story wave UI is extended from atoms of story into a read/write visual matrix. The effect is
rule-based dramatic collaboration
able to rig and validate story into structure,
or reverse engineer structure into story.
Working both directions recursively allows the development process to meet
criteria for next level narrative design (see RATED-S and SCI).
However, without tossing the baby out of the proverbial legacy bathwater, the challenge is to accelerate the creative process using new technologies indigenous digital cinema. By imagining what we can add to image capture, post workflow, satellite distribution and theatrical projection -- we can impact industry before image capture begins. Up to this moment, all of digital cinema has been an orchestration of technical achievement, derivative and/or exceeding analog film. But mastery over the content variable is an area of digital cinema that is still elusive. that impact story and entertainment value. By installing a new development model at industry scale there can be upside that help improve the quality of narrative art while impacting the social cinema initiatives.
to the advent of
to the advent of
to the advent of
and schedules.
necessarily
Top line appeal and bottom line results can be described to coexist in a zero sum game.
By emphasizing a new model for development based on a proscribed social cinema initiative, we can define how to improve the quality of story coming out of Hollywood, and therefore that the end product all things
https://bit.ly/2XX11iv
https://bit.ly/2XX11iv
By understanding what makes movies good or bad
which has now permeated the processes of
to the advent of
to the advent of
same number of movies will be made every year, whether those movies turn out to be good or bad.
originality secondary to familiaraity. Studios will often mirror trends when success strikes.
Or reign in the budget when By leveraging collaboration creativity can be foregrounded rather than
ve Same amount of story c
By leveraging this phenomenon of the same amount of effort
Rated-S Content
The
Rollercoaster
Model
Coming Soon!
AVX IS THX FOR STORIES
ZSG uses pre-writing and
pre-viz to build your idea
into a unique IP using metric
and graphic modes of story
development .
O N G O I N G S T O R Y R E S E A R C H A N D M O D E L D E V E L O P M E N T
INTENDED TO IMPACT THE NOVELTY AND UTILITY OF STORY WITHIN OUR ENTERTAINMENT ECOSYSTEM.
SW/ER/VE
Coming Soon!
3-Act Structure Gamified
What makes a film successful is more possible to understand and model using structure built as a story design, using diagnostics built from cinemetrics for digital cinema. Because Hollywood runs on a "content deficit," new story tech is vital to an industry adapting to an evolving market climate, built on a more recent digital cinema backbone.
"Just as caméra-stylo argues for the auteur,
Zero Story Game argues for the crowd –
leveraging cinema with social."
Coming Soon!
]
Hollywood functions as a virtual think thank. Ideas often flow sideways and in circles, with familiarity a marker projecting success. But all studios have budgets and schedules. So to manufacture success is to recognize that any slate requires a percentage of hits that can leverage box office downside. There is a correlation, however, that can be drawn between
the more intangible top line and often unpredictable bottom line factors.
What makes a film successful is more possible to understand and model using structure built as a story design, with new development concepts built for digital cinema. Because Hollywood runs on a "content deficit," new story technologies
are vital to an industry adapting to an evolving market climate, built on a more recent digital cinema backbone.
Zero Story Game, Rated-S and SCI (Social Cinema Initiatives) are tools, workflows and platforms that can help
shift an entertainment model based on 20th century top down narrative art, toward 21st century lateral moving
narrative design, able to sustain demands for a responsive, sustainable, and inclusive storytelling industry -- without
throwing the baby out of the proverbial legacy bath waters.
Environment-based StoryFlow
"Imagine what ACES did for DCI , extending content specifications to open architecture workflow, and then apply ZSG to legacy business models with story design metrics based on SCI*."
*SCI = a conceived "social cinema initiatives," moving commodity entertainment into a higher orbit of social utility, leveraged by a multi-sided digital cinema platform.
STORY WAVE /
ELASTIC READ-WRITE /
VARIABLE MEDIA EXPERIENCE
"Just as caméra stylo argues for the auteur, Zero Story Game argues for the crowd– leveraging novelty with utility."
Build story for
franchise IP,
social narratives,
and new genres,
using environment
and game-based tools.
OBJECTIVE: BETTER TOOLS TO CREATE AND VALIDATE
CONTINUITY SCRIPTS FOR GREENLIGHTING.
Zero-to-Story in 8 hours?